So here's what I've got. I'm looking to build a Gargoyle game that attempts to give these stone beasties a narrative and lore of their own. Core elements should include (and these have potential as either core themes or powers): water, stone, darkness (the time when they're active and the environment of their enemies?), daylight (what charges their "batteries" and what paralyzes or forces them into a trance-like state?), spiritual/belief energy (combined with sunlight to create their fuel stat?), protection of a domain or area (cathedrals or entire cities) and the context of a being cursed with monstrous looks.
I've gone through a lot of core ideas, one of which was steeping them all in the Grigori/Nephilim mythos i.e. angels banished from Heaven and (my creative license) trapped in stone form. While ripe with the tragic pathos a nWoD game deserves, this unfortunately has proven limiting, in the sense that if you wanted to play a gargoyle that wasn't Judeo-Christian centric the lore conspired against you.
What I've been working on instead is some kind of heliocentric beings that could be extended out of or from pieces borrowed from the Exalted Solar mythos (as the more I read about the world of the Exalted, the more reflective, in certain ways, it seems to be to the World of Darkness). Perhaps Aeon-esque shards of the Sun could be used instead of outrightly named "angels", cursed and imprisoned in monstrous stone forms. I want it to only borrow or change certain Exalted features, rather that directly extending them and so I'm continuing to fine tune the details.
Thoughts? Does this sound at all interesting?